To be fair the idea to sculpt it came up thanks to Playstation, which offered a great discount at the time and I, as my weak nostalgic self, decided YEAH I have good memories of this game why not!
While playing through it it dawned on me that the character appearance looked actually really simple when you think about it. And since I just finished making an elf bust, I thought what if I tried to make one of the characters as a sculpting subject?
And so we have Evan Pettiwhisker Tildrum. To summarize, he is a young prince who's father had recently died. We meet him at the start of a coup. You then continue through the rest of the game helping him build a NEW kingdom, while trying to unify the other nations to hopefully create '' A world where everyone can live happily ever after''.
Note: This is a chill, feel-good and cute game. And, as I mentioned before, quite nostalgic. The series also has a very Ghibli mood to it all, which is probably part of the reason why I like it so much.
ANYWAY I searched for some reference sheets that would have at least a front and a side image I could follow, and then set up Blender to get to work. I started with the head, which was fairly simple since I didn't have to pay attention to details like wrinkles, muscles or anything realistic. Then I slowly moved on to the body, following the examples of some sculptors I've watched on Youtube. Little by little he was taking shape. Along the way I found a great toon shader tutorial, which is how I managed to give Evan a more cartoony look.
After like 2 weeks of experimenting, remaking stuff, figuring out the best remeshing functions and texturing shenanigans, figuring out shoes and hands... I eventually had my first 3D sculpted full-body model!
Since I've watched a number of videos on Blender sculpting, I realized that it would be great if I actually used him for a pose rather than to leave it at a static T-pose.
Unfortunately...that didn't go as I expected. Turns out rigging a model with multiple things that were added and connected later MAY cause some unexpected...deformation. And errors. And...several other complications, it was not fun.
Needless to say I was annoyed.
But THEN I found that the sculpting mode has a lazy posing brush! Emphasis on ''lazy'', but hey it worked better than rigging did for me.
Close up! |
Conclusion: this project has taught me so many things and built up my confidence for actual people modeling in Blender. I am really fired up to see what else I can cook up with my laptop...but for now I think I need a break 😌